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Old Mar 30, 2011, 10:44 PM // 22:44   #1
Ascalonian Squire
 
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Default How do you build a good Paragon team?

Hi!

I have never run any paragons, and now with full mercs I want to try.

How do you build a good team? My main is a N:


I know nothing about the synergy with paragons, just got ever skill that looked good on the bars, so I know it can most likely be a lot better then that.

And yes, the E needs some micro to set up, but that's ok
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Old Mar 30, 2011, 11:00 PM // 23:00   #2
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There are a lot of faults in this team build, but Ill let others tell you what they are.

My 2 cents:
1. Strength of honor works only for melee attacks, so your paragon (using spears) won't benefit from it, since they are ranged.
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Old Mar 30, 2011, 11:38 PM // 23:38   #3
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i'm no expert on teambuilds, specifically not paras, but from my own setups using 2 R/P and 2 P/any what i found works for me is adrenal based commands on my R/Ps while my Paras themselves are motigons

and mage is correct in that SoH wont do any good on ranged members

hopefully Khomet or one of the other para lovers will be able to enlighten you more


on a side note, i would actually like to see how this turns out

Last edited by Rites; Mar 30, 2011 at 11:41 PM // 23:41..
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Old Mar 31, 2011, 01:06 AM // 01:06   #4
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well i don't claim to know everything, but in my opinion it needs more deep wound and more splinter weapon. Ebon Battle Standard of Honor will give all those paragons +15 damage on every attack so I'd consider that a must-have as well. I love the necromancer bar and the searing flames ele has great synergy with paragons too. You might want to put Meteor on that guy, it hardly costs anything and it gives AoE knockdown as well as damage. You could make him E/Me with signet of clumsiness for some more AoE knockdown.

Strength of Honor is not useful for spear paragons, nor is Blazing Finale. And you don't need two copies of Song of Purification, consider swapping that out for something else. There isn't really any hex removal and that is going to kill you in certain areas. Unfortunately Anet has made Hexbreaker Aria pretty worthless for normal paragon builds since you need to activate a spell to lose a hex, and paragons don't have any spells. There are ways to get around that of course, but it isn't very convenient. Your E/Mo could probably spam Convert Hexes with some tuning.

Lots and lots of sources of burning here, and I think a lot of it will be redundant... you will lose damage if you hit something with blazing spear and it's already burning from some other source. bring more vicious attack or wild throw or merciless spear or holy spear instead?

And it definitely needs more Go For The Eyes. you could have these guys critting with almost every hit if you have enough copies of it. As a general rule I try not to have more than 2 chants on any paragon unless he is strictly for support, the reason is that they tend to use chants on recharge, and since the chants take time to activate they reduce the dps of the paragon carrying them. If you keep it limited to 1-2 chants then they spend most of their time attacking and do a lot more damage, spread conditions, etc. Shouts don't count against this limit since they activate instantly.

here's a link to my own paragon team if you want to take a look at it, also check out the Racway team. This looks pretty good, just needs a few changes to optimize it. Good luck!

http://wiki.guildwars.com/wiki/User:Khomet/Kway

Last edited by Khomet Si Netjer; Mar 31, 2011 at 01:21 AM // 01:21..
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Old Mar 31, 2011, 04:09 AM // 04:09   #5
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Khomet's team is.. interesting. I am only skeptical on bow usage, as it is something I will have to test myself.

I've been off and on working on something myself



... and possibly a slight variant with:

R/P Ogkkchlr5cuTQ+Bfvt3W43dH2HD replacing the panic mes
and P/Any OQCAMPYFsFOCXhPxXY3N replacing the tPiY para.

I'm concerned that I might have too much healing and/or prot though, or that some characters might spend too much time chanting and not enough attacking. I've not even play-tested it though, only delving with it in my head.

Still, you get the idea.
  • Stick SY! on the bar of a ranged/melee player (paragon player optimal, but not necessary)
  • Stick some paragons and/or some R/P and load them up with at least:
    • two attack skills (keep in mind that adrenal attack skills slightly hinder a character with adrenal chants/shouts)
    • good elites (Song of Purification, as in Racway, rids conditions nearly singlehandedly, Soldier's Fury is good for a character who is spamming non-elite, non-recharge chants/shouts, ect)
    • and other skills that synergize with the team and the paragons themselves. Refrains are set-and-forget for an entire map if you bind something like "Stand Your Ground"
  • Be wary of odd mechanics, skills and build components. Few examples, Chorus of Restoration trumps Song of Restoration, Finale of Restoration can always cover caster characters in healing that CoR can't cover, Anthem of Envy effects offensive spirits (but not Minions)
  • SoS Rit, preferably with splinter, and an MM is advised, as much of their builds are tweakable to preference and/or area demand, spirits are good with Anthem of Envy, and Minions act as a frontline, and can soak up hexes and damage
  • Orders Hero would be silly not to bring
  • BE WARY OF THE AREA/MISSION YOU WILL BE DOING. There is no sense bringing a paragon team to an area with Vocal Minority without being prepared (and probably would be easier NOT to run the paragon team). Saccing an elite for Signet of Removal/Empathetic renewal on a paragon is nice for hex intensive areas.
  • don't be afraid to alter your build to what you prefer. I, for instance, do not like Stunning Strike, and others swear by it. I also try to consider SY! a bonus, and make my team build as if it did not exist.

Last edited by Axel Zinfandel; Mar 31, 2011 at 04:12 AM // 04:12..
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Old Mar 31, 2011, 07:45 AM // 07:45   #6
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you would actually be surprised, Khomet's volley paras are actually better than most hero ranger setups. i used his Kway as a base for my para setups and they do quite well in most areas

@axel
from my experience, you cannot completely rely on paras as the healers
but i will admit i never use more than 2 hero paras, so i could be wrong

i have recently compressed my MM and SoS on to one toon, thus leaving me with another toon slot to play with

normally i use Olias, but you can use a Rit/N instead if you want

SoS, Splinter weapon, bloodsong, spirit siphon, animate bone horror, animate bone minions, and 2 optionals

started using this setup mainly on 4 man teams, but it works quite well even in 8 man teams
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Old Mar 31, 2011, 09:08 AM // 09:08   #7
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So... have we all decided we dont need resurrection skills now?
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Old Mar 31, 2011, 10:08 AM // 10:08   #8
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Quote:
Originally Posted by distilledwill View Post
So... have we all decided we dont need resurrection skills now?
A lot, if not the majority, consider it better to not die in the first place. At the very most, there is Scrolls of Resurrection, or Signet of Return/"We Shall Return!"

@Rites: Paragons are very capable healers when they are in numbers for two reasons: Finale of Restoration and Chorus of Restoration. With Go for the Eyes and The Power is Yours being spammed almost every hit, a quick force-use of Finale of Restoration can pretty much keep a target healed for the duration of it, seeing as it's likely to trigger multiple times per second even.

Last edited by Axel Zinfandel; Mar 31, 2011 at 10:12 AM // 10:12..
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Old Mar 31, 2011, 11:37 AM // 11:37   #9
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This is what changes I made so far after the input. Thanks all!



I don't have any PvE skills on my main N. The Ele is there for burning more or less, so we can spam and use "They're on fire". With the ER Ele spamming infuse and some prots, the heals from everything else and the damage reduction from "They're on fire" should be more then enugh. I tought it best to just drop two hex removals on the Ether Ele to get that done.

I think I will miss splinter, but don't seam to be able to fit it right now. Either remove or remake the fourth Para. Maybe a Rit/Me with splinter, fever dreams, fragility, nightmare w, warmongers w, power drain, leech, DPS?

I really would like to avoid the "standard" Rit/Mes/Necro bars tat are in every build. This is suposed to be something different all togheter, and Khomet gave me a lot of inspiration

It lacks enchat removal still, and might have energy problems? and still is in need of some good feedback!

Last edited by EverDawn; Mar 31, 2011 at 11:51 AM // 11:51..
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Old Mar 31, 2011, 12:22 PM // 12:22   #10
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You shouldn't need Anthem of Guidance. You already got Wild Throw to remove annoying blocking stances.
Maybe you could replace Anthem of Guidance and Angelic Bond by 2 Empathic Removel.
Empathic Removel is good condition and hex removel. Because of Empathic Removel Song of Purification would became less effective so you can change that for any elite you want (soldiers fury, stunning strike, ...)

Lava Arrows isn't very good. Searing Flames is the most powerfull skill on your skill bar so you want ur hero to spam it. I'm not a fan of Mark of Rodgort as well since you have SF. I would take something like this:
Fire 12 l ES 10 l Inspiration Magic
Searing Flames, Glowing Gaze, Liquid Flame, Meteor, Power Drain, Fire Attunement, Aura of Restoration, Optional

Your e/mo protter lacks Aegis. Aegis is a really powerfull skill that you want on his bar.
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